A12. Map to the 15 Save the Cat beats. AI
Story and structure. One line per book. Open a book for the full answer, charts and cited lines.
| Book | Genre | Result |
|---|---|---|
| Treasure Island | Thriller and adventure | Opening image (Ch 1), Catalyst (Ch 6 map), B story (Ch 8 Silver), Fun and games (Ch 10 to 15), Midpoint (Ch 10), Bad guys close in (Ch 21 to 28), All is lost (Ch 28), Dark night (Ch 29 to 32), Break into three (Ch 33), Finale … |
| The Thirty-Nine Steps | Thriller and adventure | Not a feature of this book. The Save the Cat structure assumes a three act screenplay format with specific emotional beats. This novel follows a ten chapter adventure structure with its own rhythm. |
| The Prisoner of Zenda | Thriller and adventure | The book maps loosely to Save the Cat: Opening Image (Ch 1), Catalyst (Ch 3), Debate (Ch 4), Break into Two (Ch 5), B Story (Ch 5, Flavia), Fun and Games (Ch 8 to 10), Midpoint (Ch 10), Bad Guys Close In (Ch 12 to 14), All … |
| Around the World in Eighty Days | Thriller and adventure | Save the Cat beats: Opening image (Ch 1 to 2, Fogg's routine); Catalyst (Ch 3, wager); Debate (Ch 4, departure); Break into two (Ch 5, Fix's pursuit); B story (Ch 12, Aouda rescue); Fun and games (Ch 9 to 21, travel … |
| King Solomon's Mines | Thriller and adventure | Opening image (1), Inciting incident (1), Debate (2 to 3), Break into two (3), B story (7 to 8 with Infadoos and Ignosi), Fun and games (9 to 11), Midpoint (11), Bad guys close in (12 to 13), All is lost (17), Dark night (18), … |
| The Hound of the Baskervilles | Crime and mystery | Opening: Ch1 (Holmes meets case). Inciting: Ch1 (Mortimer arrives). Debate: Ch3 (should Sir Henry go?). Break: Ch4 (threatening letter). B story: Ch5 (Watson agrees to go). Fun: Ch6 to 8 (Watson investigates). Midpoint: … |
| A Study in Scarlet | Crime and mystery | Opening image (Ch 1: Watson wounded). Catalyst (Ch 3: Drebber murder). B story (Ch 2: Holmes partnership). Fun and games (Ch 4 to 6: investigation). Midpoint (Ch 7: arrest). Bad guys close in (Ch 10 to 12: Ferrier hunted). … |
| The Adventures of Sherlock Holmes | Crime and mystery | This collection does not fit the fifteen-beat Save the Cat structure. Each chapter is a standalone mystery with its own exposition, rising action, climax and resolution. The book as a whole lacks the three-act shape … |
| The Moonstone | Crime and mystery | The book maps loosely to Save the Cat: Opening image (Chapters 1 to 4, India and curse); Catalyst (Chapter 15, theft); Debate (Chapters 16 to 27, investigation and Rosanna's death); Break into Two (Chapter 28, Miss Clack's … |
| The Woman in White | Crime and mystery | Opening image: Walter on London pavement (c1). Inciting incident: woman in white (c3). Crossing threshold: Walter arrives at Limmeridge (c4). B story: Marian becomes ally (c5). Fun and games: Walter falls in love … |
| Pride and Prejudice | Romance | Opening image (1): marriage market. Catalyst (3): Darcy's insult. Debate (5 to 15): Wickham vs Darcy. Break into two (34): proposal rejected. B story (35 to 40): truth revealed. Fun and games (6 to 32): courtship and visits. … |
| Persuasion | Romance | Opening Image (Ch 1): Sir Walter's vanity; Catalyst (Ch 3): Admiral Croft's arrival; Debate (Ch 4 to 6): Anne's regret over breaking engagement; Break into Two (Ch 7): Wentworth arrives; B Story (Ch 6 to 11): Musgrove … |
| Emma | Romance | Opening: Chapter 1 (Emma's world). Inciting: Chapter 1 (Elton match). Debate: Chapters 2 to 6 (Harriet friendship). Break: Chapter 7 (Harriet refuses Martin). B story: Chapter 5 (Knightley warns). Fun: Chapters 9 to 14 … |
| Jane Eyre | Romance | Opening image (Ch 1): confinement and isolation. Call to adventure (Ch 4): escape to Lowood. Refusal (Ch 10): restlessness at Lowood. Meeting mentor (Ch 5 to 8): Miss Temple and Helen Burns. Crossing threshold (Ch 11): … |
| Dracula | Gothic and horror | Opening Image: Jonathan's journal begins (Ch 1). Catalyst: Jonathan meets Dracula (Ch 1 to 2). Debate: Van Helsing's cryptic warnings (Ch 9 to 13). Break into Two: Van Helsing confirms the truth (Ch 14). B Story: Mina … |
| Frankenstein | Gothic and horror | Save the Cat beats: Opening image (Walton's ambition, Ch 1); Catalyst (Victor's discovery, Ch 8); B story (creature's education, Ch 15 to 19); Midpoint (glacier encounter, Ch 14); Bad guys close in (murders escalate, Ch … |
| Strange Case of Dr Jekyll and Mr Hyde | Gothic and horror | Opening image: Utterson as austere lawyer. Inciting incident: Enfield's Hyde story (Ch 1). B story: Lanyon's sealed letter (Ch 6). Midpoint: Carew murder (Ch 4). All is lost: Jekyll's terror (Ch 7). Dark night: … |
| The Picture of Dorian Gray | Gothic and horror | Opening: Ch 1 to 2 (meet world and desire). Catalyst: Ch 2 (wish on portrait). Debate: Ch 3 to 6 (Dorian pursues Sibyl). Break into Two: Ch 7 (portrait changes). B Story: Ch 9 to 12 (Basil confronts Dorian). Midpoint: Ch 13 … |
| Wuthering Heights | Gothic and horror | Opening image: Lockwood at Wuthering Heights (Ch 1). Theme stated: Nelly's narrative begins (Ch 4). B story: Nelly as guide and conscience. Fun and games: Catherine and Heathcliff's childhood (Chs 5 to 8). Midpoint: … |
| The Turn of the Screw | Gothic and horror | Opening image (Chapter 1), Call to adventure (Chapter 2, letter), Refusal (Chapter 3, doubt), Meeting mentor (Chapter 3, Mrs. Grose), Crossing threshold (Chapter 4, first sighting), Tests (Chapters 5 to 14), Approach … |
| The Time Machine | Science fiction | Not a perfect fit. Opening/theme (Ch 1), catalyst (Ch 2), crossing threshold (Ch 4), tests (Ch 5 to 8), midpoint (Ch 8), ordeal (Ch 12), climax (Ch 13), and resolution (Ch 16) are present, but the structure is looser … |
| The War of the Worlds | Science fiction | Opening image (1), Catalyst (2), Debate (3 to 8), Break into Two (9), B story (13 with curate), Fun and Games (11 to 12), Midpoint (15), Bad guys close in (18 to 21), All is lost (21), Dark night (22 to 24), Break into Three … |
| The Invisible Man | Science fiction | Opening image (Ch 1), Call to adventure (Ch 7), Refusal (Ch 8 to 9), Meeting mentor (Ch 17 with Kemp), Crossing threshold (Ch 24 betrayal), Tests (Ch 25 to 26), Approach (Ch 27), Ordeal (Ch 27 to 28), Reward (Ch 28 death), … |
| Alice's Adventures in Wonderland | Fantasy and children's | This book does not fit Save the Cat's 15-beat structure, which is designed for three-act films. The 12-chapter episodic fantasy follows its own dream logic without clear act breaks. |
| The Wonderful Wizard of Oz | Fantasy and children's | Opening: Kansas life (Ch 1). Inciting: cyclone (Ch 1). Debate: should seek Oz (Ch 2). Break: yellow brick road (Ch 3). B story: companions join (Ch 3 to 6). Fun and games: journey west (Ch 7 to 10). Midpoint: Oz's demand … |
| The Secret Garden | Fantasy and children's | Opening image (ch 1): Mary alone and orphaned. Call to adventure (ch 4): locked garden mystery. Refusal (ch 5 to 6): Mary explores but cannot find it. Meeting mentor (ch 7): Ben Weatherstaff and robin guide her. … |
| The Wind in the Willows | Fantasy and children's | The book maps loosely to Save the Cat: Opening Image (chapter 1), Catalyst (chapter 2), Debate (chapters 3 to 5), Break into Two (chapter 6), B Story (chapters 4, 7, 9), Fun and Games (chapters 8 to 10), Midpoint (chapter … |
| Great Expectations | Literary | Save the Cat beats: Opening Image (1), Catalyst (1, convict encounter), B Story (8, Estella), Fun and Games (8 to 17, visits to Miss Havisham), Midpoint (39, Magwitch reveals), Bad Guys Close In (40 to 54, escape attempt), … |
| A Christmas Carol | Literary | Opening image (Marley dead), catalyst (Marley's ghost), debate (Scrooge doubts), break into two (first spirit arrives), B story (spirits as mentors), fun and games (three visions), midpoint (Tiny Tim's fate … |
| The Great Gatsby | Literary | Opening image (Ch 1), Call to adventure (Ch 3), Crossing threshold (Ch 4), Tests and allies (Ch 5 to 6), Ordeal (Ch 7), Reward (none), Road back (Ch 8), Final image (Ch 9). Not all beats fit cleanly. |
| Heart of Darkness | Literary | The book does not map cleanly to Save the Cat beats. It follows a frame narrative structure with inciting incident (Chapter 1), rising action and midpoint (Chapter 2), climax and resolution (Chapter 3), but lacks the … |
| Kidnapped | Thriller and adventure | Opening image (Ch 1), Call to adventure (Ch 1 to 2), Refusal (Ch 3 to 4), Meeting mentor (Ch 9 to 11), Crossing threshold (Ch 6), Tests and allies (Ch 7 to 16), Approach (Ch 17), Ordeal (Ch 22 to 24), Reward (Ch 27), Road back (Ch … |
| The Count of Monte Cristo | Thriller and adventure | Save the Cat beats: Hook (Ch 1, ship arrival); Inciting Incident (Ch 5, arrest); B Story (Ch 16, Faria mentor); Fun and Games (Ch 24, treasure discovery); Midpoint (Ch 24, wealth gained); Bad Guys Close In (Ch 62 to 80, … |
| The Three Musketeers | Thriller and adventure | The novel maps loosely to Save the Cat: Opening Image (Chapter 1, poor Gascon); Catalyst (Chapter 5, bond with Musketeers); B Story (Chapter 8, Constance); Fun and Games (Chapters 16 to 22, diamond mission); Midpoint … |
| The Riddle of the Sands | Thriller and adventure | Opening Image (Ch 1): Carruthers bored in London. Call to Adventure (Ch 1): Davies's letter. Refusal (Ch 2): Carruthers's doubts. Meeting Mentor (Ch 3): Davies reveals his competence. Crossing Threshold (Ch 8): … |
| The Scarlet Pimpernel | Thriller and adventure | The book maps loosely to Save the Cat: Opening Image (Chapter 1, Pimpernel rescues); Catalyst (Chapter 8, Chauvelin blackmails); B Story (Chapter 5 to 7, Marguerite and Percy's marriage); Midpoint (Chapter 18, discovery … |
| The Lost World | Thriller and adventure | Opening image (ch 1): Malone rejected. Catalyst (ch 3): Challenger reveals lost world. B story (ch 6): Roxton joins as ally. Fun and games (ch 8 to 10): Explore plateau. Midpoint (ch 9): Trapped. Bad guys close in (ch … |
| Captain Blood | Thriller and adventure | Opening image (Chapter 1, geraniums); Catalyst (Chapter 1, arrest); Debate (Chapters 2 to 3, trial); Break into Two (Chapter 4, slavery); B story (Chapter 5, Arabella); Fun and Games (Chapters 6 to 18, piracy); Midpoint … |
| Lady Audley's Secret | Crime and mystery | Opening image (Chapter 1): Lucy as governess. Inciting incident (Chapter 4): George's return and wife's death. Debate (Chapters 5 to 10): Robert's uncertainty about George's fate. Break into two (Chapter 10): George … |
| The Murders in the Rue Morgue | Crime and mystery | The story maps loosely to Save the Cat: Opening Image (Section 1, Dupin's character), Catalyst (Section 2, murders reported), Debate (Section 2 to 3, police baffled), Break into Two (Section 3, Dupin investigates), B … |
| The Innocence of Father Brown | Crime and mystery | The book does not follow Save the Cat beats. It is a short story collection with 26 independent mysteries, each with its own exposition, confrontation, and resolution, rather than one three-act narrative. |
| The Big Bow Mystery | Crime and mystery | The book does not map cleanly to Save the Cat beats. It follows a mystery structure: Opening Image (Ch 1 fog), Inciting Incident (Ch 1 murder), B Story (Ch 5 to 11 Grodman's investigation), Midpoint (Ch 8 arrest), Dark … |
| The Leavenworth Case | Crime and mystery | Opening: Chapter 1 (illustrations). Catalyst: Chapter 2 (murder announced). B story: Chapter 7 (Eleanore introduced). Fun and games: Chapters 8 to 25 (investigation unfolds). Midpoint: Chapter 25 (Mary revealed as … |
| The Red Thumb Mark | Crime and mystery | Opening image (Ch1), Inciting incident (Ch2), B story (Ch3 Juliet), Fun and games (Ch5 to 8), Midpoint (Ch10), Bad guys close in (Ch11 to 15), All is lost (Ch15 prosecution rests), Dark night (Ch15 Jervis despairs), Break … |
| The Amateur Cracksman | Crime and mystery | Not a feature of this book. The narrative follows a crime spree structure rather than the fifteen-beat Save the Cat framework designed for redemption arcs. This book traces a negative arc of deepening criminal … |
| The Secret Agent | Crime and mystery | The novel does not follow Save the Cat beats. It maps loosely to: Opening Image (Chapter 1, domestic calm), Inciting Incident (Chapter 2, Vladimir's demand), Midpoint (Chapter 9, Stevie's death revealed), Climax … |
| Sense and Sensibility | Romance | Opening image: Dashwood family at Norland (Ch 1). Inciting incident: loss of estate (Ch 1). Call to adventure: move to Barton (Ch 5). Refusal: Elinor's doubt about Edward (Ch 4). Meeting mentor: Colonel Brandon (Ch … |
| North and South | Romance | Ordinary world (1 to 3), inciting incident (4), refusal (5 to 6), meeting mentor (7 to 8), crossing threshold (9 to 10), tests (11 to 21), midpoint (22), bad guys close in (23 to 34), all is lost (35 to 41), dark night (42 to 49), break … |
| Far from the Madding Crowd | Romance | Opening image: Gabriel observes Bathsheba's vanity (1). Call to adventure: proposal rejected (4). Refusal: Gabriel loses flock (5). Meeting mentor: Gabriel hired by Bathsheba (6). Crossing threshold: Troy arrives … |
| The Enchanted April | Romance | Save the Cat beats: Opening image (Chapter 1, dreary London); Catalyst (Chapter 1, advertisement); Debate (Chapters 2 to 4, guilt and hesitation); Break into two (Chapter 5, arrival); B story (Chapters 6 to 8, the garden … |
| The Sheik | Romance | Opening image (Ch 1), inciting incident (Ch 2), rising action (Ch 3 to 7), midpoint (Ch 6), low point (Ch 8), climax (Ch 10), resolution (Ch 10). The book does not follow all 15 Save the Cat beats precisely. |
| Daddy Long Legs | Romance | The book maps loosely to Save the Cat: Opening Image (Chapter 1, orphan life), Inciting Incident (Chapter 1, college offer), Debate (Chapters 2 to 3, college adjustment), Break into Two (Chapter 4, summer at Lock … |
| Carmilla | Gothic and horror | Opening image (ch 1), Call to adventure (ch 2), Refusal (ch 3 to 4), Meeting mentor (ch 9 General), Crossing threshold (ch 14), Tests (ch 7 to 13), Ordeal (ch 14), Reward (ch 15), Road back (ch 15), Resurrection (ch 15), … |
| The Castle of Otranto | Gothic and horror | The book maps loosely to Save the Cat: Opening Image (Manfred's dynasty, Ch 1); Inciting Incident (helmet kills Conrad, Ch 1); B Story (Jerome as moral voice, Ch 2 to 5); Fun and Games (pursuit through castle, Ch 1 to 3); … |
| The Phantom of the Opera | Gothic and horror | Opening image: Opera ghost rumours (1). Catalyst: Raoul hears the voice (2). Debate: managers dismiss ghost (3 to 4). Break into two: Raoul follows Christine (5). B story: Persian enters (15). Fun and games: masked ball … |
| The Great God Pan | Gothic and horror | Opening image: experiment (Ch1). Catalyst: Villiers meets Herbert (Ch3). Debate: Clarke's hesitation (Ch4). Break into two: confirmation of Helen's identity (Ch5). B story: Austin as ally (Ch5). Fun and games: … |
| The Yellow Wallpaper | Gothic and horror | This short story does not map cleanly to the 15 Save the Cat beats. It contains inciting incident (Section 1), midpoint shift (Section 2), and climax (Section 3), but lacks the full structure of that framework. |
| The Call of Cthulhu | Gothic and horror | Not a feature of this book. Save the Cat's fifteen beats assume a three act redemptive arc with a mentor and a false defeat. This novella follows a negative arc of accumulating forbidden knowledge with no redemption … |
| The Island of Doctor Moreau | Science fiction | Opening image (1), catalyst (1), debate (2 to 6), break into two (7), B story (8 to 14 with Montgomery and Moreau), fun and games (15 to 17), midpoint (13), bad guys close in (17 to 19), all is lost (19), dark night (20), break … |
| Journey to the Centre of the Earth | Science fiction | Opening image (Ch 1: discovery), Catalyst (Ch 1: parchment), Debate (Ch 3 to 4: Harry's objections), Break into Two (Ch 8: departure), B story (Ch 7: Hans introduced), Fun and Games (Ch 9 to 13: journey to Sneffels), … |
| A Princess of Mars | Science fiction | Opening image (Ch 1): Arizona cave. Inciting incident (Ch 1): cave discovery. Crossing threshold (Ch 3): arrival on Mars. B story (Ch 4 to 6): Tars Tarkas friendship. Fun and games (Ch 7 to 13): Martian life and romance. … |
| Herland | Science fiction | This book does not fit the 15 Save the Cat beats. It follows a discovery and integration arc rather than a hero's journey with clear plot points. The structure is more episodic observation than dramatic escalation. |
| Flatland | Science fiction | The book maps loosely to Save the Cat: Exposition (1 to 12), Inciting Incident (16), Rising Action (17 to 19), Midpoint (19), Bad Guys Close In (20), All Is Lost (24), Dark Night (25), Final Image (25). It lacks clear B … |
| Erewhon | Science fiction | Opening image (Ch 1): lonely frontier. Inciting incident (Ch 1): obsession with mountains. Crossing the threshold (Ch 4): crossing the saddle. B story (Ch 8 to 16): Arowhena and love. Fun and games (Ch 9 to 20): learning … |
| The Last Man | Science fiction | Opening image (Chapter 1): Lionel as outcast. Inciting incident (Chapter 2): Adrian arrives. B story (Chapter 4): Idris love. Fun and games (Chapters 5 to 6): happy marriage and family. Midpoint (Chapter 12): Raymond … |
| Through the Looking Glass | Fantasy and children's | The book maps loosely to Save the Cat: Opening Image (Chapter 1, mirror world); Inciting Incident (Chapter 1, passing through); B Story (Chapter 8, White Knight); Midpoint (Chapter 5, White Queen); Bad Guys Close In … |
| A Little Princess | Fantasy and children's | Opening image (Ch 1): Sara arrives in London. Catalyst (Ch 7): Father dies, fortune lost. B story (Ch 3 to 5): Friendships with Ermengarde, Lottie, Becky. Fun and games (Ch 8 to 16): Servitude and survival. Midpoint (Ch … |
| The Jungle Book | Fantasy and children's | The book does not follow Save the Cat beats cleanly. Mowgli's arc spans chapters 1 to 8 with inciting incident (1), first turning point (2), midpoint (3), low point (8), climax (7), and resolution (8). Other stories … |
| Five Children and It | Fantasy and children's | This book does not fit the Save the Cat structure. It lacks a clear B story, midpoint false victory, and dark night of the soul. Instead it follows a cyclical wish structure with a single climax in Chapter 11. |
| The Railway Children | Fantasy and children's | Opening image (Ch 1): suburban comfort. Inciting incident (Ch 1): Father taken away. B story (Ch 3): old gentleman befriends them. Fun and games (Ch 2 to 9): railway adventures. Midpoint (Ch 10): Father's imprisonment … |
| The Princess and the Goblin | Fantasy and children's | Opening: Chapter 1 (world and danger). Catalyst: Chapter 6 (Curdie rescue). Debate: Chapters 10 to 11 (king doubts grandmother). Break into Two: Chapter 14 (creature attack forces action). B story: Chapter 21 (Irene and … |
| Peter and Wendy | Fantasy and children's | Opening image (Ch 1), Call to adventure (Ch 3), Refusal (none explicit), Meeting mentor (Ch 3 with Peter), Crossing threshold (Ch 3), Tests and allies (Ch 5 to 11), Approach (Ch 12 to 14), Ordeal (Ch 15), Reward (Ch 15), … |
| The Worm Ouroboros | Fantasy and children's | The book maps loosely to Save the Cat: Opening Image (1), Inciting Incident (1), Debate (2 to 3), Break into Two (4), B Story (14 to 18 with Brandoch Daha), Fun and Games (22 to 26), Midpoint (25), Bad Guys Close In (28 to 50), … |
| Anne of Green Gables | Fantasy and children's | The book follows Save the Cat beats: Opening Image (Chapter 1, Mrs. Lynde's world), Inciting Incident (Chapter 2, Matthew brings Anne home), Crossing the Threshold (Chapter 6, Marilla decides to keep her), B Story … |
| Black Beauty | Fantasy and children's | Opening image (ch 1): meadow peace. Catalyst (ch 4): sale to Squire Gordon. B story (ch 7 to 8): Ginger's friendship. Fun and games (ch 5 to 20): Birtwick happiness. Midpoint (ch 25): accident and injury. Bad guys close in … |
| Middlemarch | Literary | Opening image: prelude on Saint Theresa (ch 1). Inciting incident: Casaubon's proposal (ch 5). B story: Lydgate's arrival and ambitions (ch 11 to 16). Fun and games: courtship and early marriage (ch 6 to 8, 28). Midpoint: … |
| Tess of the d'Urbervilles | Literary | The book maps loosely to Save the Cat: Ordinary World (Chapters 1 to 3), Call to Adventure (Chapter 4), Refusal (Chapter 6), Crossing the Threshold (Chapter 11), Tests and Allies (Chapters 17 to 32), Approach (Chapter 33), … |
| Mrs Dalloway | Literary | The novel resists Save the Cat structure. Exposition (Sections 1 to 3), rising action (Sections 4 to 15), crisis (Section 16), climax (Section 20), and resolution (Section 21) are present but diffuse. The 'break into two' … |
| To the Lighthouse | Literary | Inciting incident: chapter 1 (promise and refusal). Turning point 1: chapter 15 (dinner party unity). Midpoint: chapter 19 (Mrs. Ramsay's death). Low point: chapter 27 (Lily's numbness). Climax: chapter 37 … |
| Anna Karenina | Literary | Opening image: happy families (Chapter 1). Inciting incident: Stepan's affair discovered (Chapter 1). Debate: Levin's courtship uncertainty (Chapters 5 to 12). Break into two: Levin proposes, rejected (Chapter 13). B … |
| Crime and Punishment | Literary | Opening image (Ch 1): poor student in garret. Inciting incident (Ch 1): pawnbroker visit. Debate (Ch 2 to 5): fever and hesitation. Break into two (Ch 5): learns Lizaveta will be away. B story (Ch 2, 14, 24): Sonia's … |
| Madame Bovary | Literary | Opening image: Charles as awkward schoolboy (Ch 1). Inciting incident: Vaubyessard ball (Ch 7). B story: Léon's unrequited love (Ch 10 to 15). Fun and games: Rodolphe's seduction (Ch 16 to 18). Midpoint: Rodolphe's … |
| The Age of Innocence | Literary | Opening image (Ch 1): Opera, innocence. Catalyst (Ch 1): Ellen's arrival. Debate (Chs 2 to 7): Should Ellen be accepted? Break into Two (Ch 8): Ellen invites Newland. B story (Chs 9 to 17): Ellen's divorce case. Fun and … |
| Silas Marner | Literary | Opening image (Ch 1): Silas as outcast. Catalyst (Ch 4): gold stolen. B story (Ch 12): Eppie arrives. Fun and games (Ch 14): Silas raises Eppie. Midpoint (Ch 14): life transformed. Bad guys close in (Ch 18): … |
| Adventures of Huckleberry Finn | Literary | Opening image (Chapter 2), Call (Chapter 5), Refusal (Chapter 6), Mentor (Widow Douglas, Chapter 2), Crossing (Chapter 8), Tests (Chapters 13 to 31), Midpoint (Chapter 20), Bad guys close in (Chapter 32), All is lost … |
| Hamlet | Plays | Opening image: ghost on platform (1). Inciting incident: ghost reveals murder (5). B story: Horatio as ally (2). Fun and games: Hamlet feigns madness, play staged (6 to 9). Midpoint: Claudius's guilt confirmed (9). Bad … |
| Macbeth | Plays | Opening image (scene 1); Call to adventure (scene 3, witches); Refusal (scene 7, Macbeth hesitates); Meeting mentor (Lady Macbeth pushes him); Crossing threshold (scene 9, Duncan murdered); Tests and allies (scenes … |
| Romeo and Juliet | Plays | Opening image: feud (chapter 1). Catalyst: Romeo attends feast (chapter 5). Debate: Romeo and Juliet's love versus family duty (chapters 6 to 8). Break into two: secret marriage (chapter 12). B story: Friar's plan … |
| Othello | Plays | Opening image: Iago's deception (1). Inciting incident: marriage revealed (1). Debate: Duke resolves marriage (3). Break into two: Othello sent to Cyprus (3). B story: Iago's manipulation (4 onward). Fun and games: … |
| A Midsummer Night's Dream | Plays | Opening image (scene 1: Athens court). Catalyst (Hermia's defiance). Debate (Oberon's plan in scene 3). Break into two (lovers flee in scene 4). B story (craftsmen's play). Fun and games (chaos in wood, scenes 4 to 6). … |
| Twelfth Night | Plays | Act I: exposition and setup. Act II: complications deepen. Act III: crisis and deception peak. Act IV: mistaken identity and secret marriage. Act V: revelation and resolution. |
| Doctor Faustus | Plays | Not a feature of this book. Save the Cat's 15 beats are designed for prose narrative structure, not dramatic scripts with multiple scenes and subplots. |
| The Importance of Being Earnest | Plays | Opening image: Jack's double life (Act I). Inciting incident: proposal and interrogation (Act I). B story: Algernon's Bunburying (Act I onwards). Fun and games: country house chaos (Act II). Midpoint: girls discover … |
| A Doll's House | Plays | Opening image: comfortable home (Act I). Catalyst: Krogstad's threat (Act I). B story: Christine and Krogstad's reconciliation (Act III). Fun and games: Christmas preparations and deception (Act I). Midpoint: … |
| Hedda Gabler | Plays | Opening image: Hedda in her new home (Act 1). Inciting incident: pistols and boredom (Act 1). B story: Brack's influence (Acts 1 to 4). Fun and games: manipulation of Lovborg (Act 2). Midpoint: manuscript burned (Act … |
| Pygmalion | Plays | Opening image: rainstorm in Covent Garden. Theme stated: speech determines class. Set up: Higgins meets Eliza. Catalyst: Higgins bets he can make her a duchess. Debate: Can she really be transformed? Break into two: … |
| The School for Scandal | Plays | Opening image (1), Inciting incident (1), B story (2, 5), Fun and games (7 to 10), Midpoint (9), Bad guys close in (11), All is lost (11), Dark night (11), Break into three (12), Finale (12 to 13), Final image (13). |
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