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Book Anatomy · Fantasy and children's

Anatomy of The Princess and the Goblin

George MacDonald, 1872. Public domain in the UK and the US. Fairy tale logic; quiet wonder.

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51,219 words
32 chapters
0% dialogue
17.8 words a sentence
mixed
3.4 hours to read

Lessons to borrow

All 180 lenses

The 20 lenses below are the most asked for. The full set of 180 is grouped in 12 pages:

Beat positions Both

Story and structure · lens A1 · compare across books

BeatWhereOur reading
Inciting incidentCh 6 (CHAPTER 6), about 14% throughIrene and her nurse encounter Curdie and goblins on the mountain, establishing the real threat.
First turning pointCh 14 (CHAPTER 14), about 43% throughA goblin creature attacks Irene in her room, forcing her to flee and seek her grandmother's help.
MidpointCh 21 (CHAPTER 21), about 68% throughIrene and Curdie escape the goblin caves together using the magical thread, beginning their partnership.
Low pointCh 25 (CHAPTER 25), about 84% throughCurdie is wounded and imprisoned, unable to warn anyone as the goblins prepare their final invasion.
ClimaxCh 27 (CHAPTER 27), about 89% throughCurdie fights the goblins in the king's house, defeating them and discovering the princess is missing.
ResolutionCh 32 (CHAPTER 32), about 100% throughThe goblins are defeated, the house is repaired, and peace is restored to the mountain.
See, see, Lootie! The sun has had his face washed. Look how bright he is! (Ch 6, para 3)
It was like a cat, with legs as long as a horse's, Irene said, but its body no bigger and its legs no thicker than those of a cat (Ch 14, para 7)
It's Curdie!' she cried joyfully. (Ch 21, para 6)
But ere he could say more he turned faint, and fell senseless on the grass. Then first they discovered that the bolt they had shot, taking him for one of the goblin creatures, had wounded him. (Ch 25, para 21)

Percent is the middle of that chapter as a share of all words. The beat labels are our AI reading of the chapter notes.

Chapter length chart Count

Pace · lens D1 · compare across books

32 chapters. Median 1,470 words, shortest 344, longest 3,406. Whole book 51,219 words, about 3.4 hours at 250 words a minute.

Each bar is one chapter in reading order. Hover for the title and count.

Dialogue share per chapter Count

Dialogue and voice · lens C1 · compare across books

0% of all words are dialogue. Speech tags: "said" is 100% of tag verbs we found.

Cast and presence map Count

Character · lens B1, B2 · compare across books

CharacterRole (our reading)Share of mentionsChapters on pageFirst appears
Curdielead44%22 of 32Ch 6, para 68
Irenelead27%25 of 32Ch 1, para 1
Lootieally15%19 of 32Ch 4, para 1
His Majestyally6%13 of 32Ch 1, para 2
Peterally2%7 of 32Ch 6, para 36
Harelipantagonist2%5 of 32Ch 18, para 11
Mrs. Petersonally1%6 of 32Ch 12, para 2
Sir Walterally1%4 of 32Ch 24, para 22
Helferminor1%2 of 32Ch 8, para 7
Glumpminor1%2 of 32Ch 9, para 10
Old Lady Irenementor0%2 of 32Ch 11, para 1
Goblin Kingantagonist0%0 of 32

Who is on the page, chapter by chapter

1234567891011121314151617181920212223242526272829303132
Curdie
Irene
Lootie
His Majesty
Peter
Harelip
Mrs. Peterson
Sir Walter
Helfer
Glump

Most shared chapters: Irene and Lootie (18), Curdie and Irene (15), Curdie and Lootie (12), Curdie and His Majesty (12), His Majesty and Irene (7).

Counts use the names and aliases in our cast list. A name in narration or speech counts as a mention.

Chapter ending hooks AI

Pace · lens D8 · compare across books

Chapter endings: 14 quiet, 8 cliffhanger, 6 reveal, 4 question.

Chapters end with questions, cliffhangers and reveals that propel the reader forward: Irene climbing the stair, Curdie discovering goblin plans, the princess being attacked, Curdie trapped in caves, and the final promise of more stories to come.

Every chapter ending
  1. Ch 1: question. The narrator hints at future danger: 'They were much too afraid of the goblins to let her out of the house then... and they had good reason, as we shall see by and by.'
    They were much too afraid of the goblins to let her out of the house then, even in company with ever so many attendants; and they had good reason, as we shall see by and by. (Ch 1, para 5)
  2. Ch 2: cliffhanger. Irene climbs a steep narrow stair on hands and feet, leaving the reader wondering what she will find at the top
    It was very narrow, and so steep that she went on like a four-legged creature on her hands and feet. (Ch 2, para 7)
  3. Ch 3: reveal. The grandmother hints at mystery: 'Guess what she was spinning' and 'About this spinning of hers I will tell you more another time.'
    Guess what she was spinning. (Ch 3, para 89)
  4. Ch 4: quiet. The nurse and Irene reconcile, with Irene forgiving her nurse's disbelief and promising to take her to see the grandmother
    I will go with you anywhere you like, my cherub,' she answered; and in two minutes the weary little princess was fast asleep. (Ch 4, para 53)
  5. Ch 5: quiet. Irene resolves to say nothing more to the nurse, accepting that she cannot prove the grandmother's existence
    She resolved to say nothing more to her nurse on the subject, seeing it was so little in her power to prove her words. (Ch 5, para 14)
  6. Ch 6: cliffhanger. Irene promises Curdie a kiss but the nurse prevents it; Curdie says he will return to collect the debt
  7. Ch 7: reveal. Curdie discovers the goblins plan to inundate the mine and learns their weakness: soft feet
    I'll do my best,' said Curdie. 'I'm not afraid. (Ch 7, para 18)
  8. Ch 8: reveal. Curdie learns the goblins have a plan involving the palace and that their feet are their weakness
    Curdie could hardly keep himself from calling through to know whether they made the fire to light their torches by. (Ch 8, para 82)
  9. Ch 9: reveal. Curdie learns of two plans: one involving the princess and the palace, and another involving flooding the mine
    He then thought it better, as he might have occasion to be up a good many nights after this, to go home and have some sleep. (Ch 9, para 24)
  10. Ch 10: quiet. The king leaves guards to watch the house, showing his concern for Irene's safety
  11. Ch 11: quiet. The grandmother asks Irene to return the following Friday and warns her not to tell Lootie about her
    This night week you must come back to me. If you don't, I do not know when you may find me again, and you will soon want me very much. (Ch 11, para 61)
  12. Ch 12: quiet. Curdie has not yet discovered the goblins' mining purpose, but continues his investigation
    But still he had made no discovery as to what the goblin miners were about. (Ch 12, para 7)
  13. Ch 13: quiet. The chapter ends with explanation of the creatures' origins and the goblins' mining work, settling into exposition
  14. Ch 14: cliffhanger. Irene reaches the tower stair as the household searches for her, about to knock on her grandmother's door
  15. Ch 15: quiet. Irene falls asleep in her grandmother's lap, safe and comforted, ending the chapter in peace
    How long she slept I do not know. When she came to herself she was sitting in her own high chair at the nursery table, with her doll's house before her. (Ch 15, para 103)
  16. Ch 16: question. Irene asks her father about the ring's origin, leaving the question unanswered for now
    Who gave me the ring, Lootie? I know I've had it a long time, but where did I get it? (Ch 16, para 13)
  17. Ch 17: quiet. The chapter ends with Irene enjoying the spring flowers and the mountain, at peace
  18. Ch 18: cliffhanger. Curdie is trapped in darkness with a slab blocking the entrance, injured and helpless
    She dashed him into a hole in the wall, with a force that almost stunned him. But although he could not move, he was not too far gone to hear her great cry (Ch 18, para 41)
  19. Ch 19: quiet. Curdie resolves to forge new rhymes as weapons and wait for the goblins to return
    Meantime, until they should come again at night, there was nothing for him to do but forge new rhymes, now his only weapons. (Ch 19, para 56)
  20. Ch 20: cliffhanger. Irene discovers the thread vanishes into a heap of stones and she cannot follow it backwards
    She burst into a wailing cry, and again threw herself down on the stones. (Ch 20, para 12)
  21. Ch 21: reveal. They emerge in daylight in the princess's garden, but Curdie still cannot see the thread and remains skeptical
    They had come out by the channel of the little stream. She danced and clapped her hands with delight. (Ch 21, para 96)
  22. Ch 22: quiet. Irene falls asleep in the grandmother's chamber, healed and safe, while Curdie has been sent home
    Then I will go to sleep,' said Irene, and in a few minutes she was fast asleep. (Ch 22, para 69)
  23. Ch 23: question. Curdie's determination to watch the goblins and protect the princess leaves the reader wondering what he will discover
  24. Ch 24: quiet. Irene forgives Lootie and asks her to dress her, showing mature compassion despite the conflict
  25. Ch 25: cliffhanger. Curdie falls into feverish sleep, unable to warn anyone, as the goblins continue their work undetected
    But ere he could say more he turned faint, and fell senseless on the grass. Then first they discovered that the bolt they had shot, taking him for one of the goblin creatures, had wounded him. (Ch 25, para 21)
  26. Ch 26: cliffhanger. The goblins arrive at the king's house ready to attack, with no one prepared to defend it
  27. Ch 27: cliffhanger. Curdie finds the princess's room in disarray and fears she has been carried into the mountain
    It was only too evident that the goblins had been there, and Curdie had no longer any doubt that she had been carried off at the very first of the inroad. (Ch 27, para 28)
  28. Ch 28: reveal. Curdie discovers the princess is safe and learns that the grandmother healed his leg, validating all of Irene's claims
    I thought so, Curdie! I was sure it wasn't a dream. I was sure my grandmother had been to see you. Don't you smell the roses? It was my grandmother healed your leg, and sent you to help me. (Ch 28, para 36)
  29. Ch 29: quiet. The miners finish their work as a storm rages, and Curdie rushes to check on his mother and the princess
  30. Ch 30: quiet. A great feast celebrates the princess's return and Curdie's heroism, with the king's gratitude and the princess's kiss
    There, Curdie! There's the kiss I promised you! (Ch 30, para 17)
  31. Ch 31: quiet. The king departs with the princess, promising to return and reward Curdie's family, while Curdie chooses to remain with his parents
  32. Ch 32: question. The narrator promises more history to come, leaving the reader eager for the next volume
    The rest of the history of The Princess and Curdie must be kept for another volume. (Ch 32, para 6)

Viewpoint per chapter Both

Viewpoint and narration · lens E2 · compare across books

Counted: the narration is mostly mixed (first person words per 1,000 outside speech: 22.2).

The narrative shifts between third person omniscient and focused perspectives on Irene and Curdie, allowing readers to see both the princess's magical world and the miner's practical investigations. This dual perspective creates dramatic irony as each character discovers truths the other already knows.

Want and need of the lead AI

Character · lens B3 · compare across books

LeadIrene
WantsIrene wants to find her grandmother and prove she is real; Curdie wants to discover and stop the goblins' plans.
NeedsIrene needs to learn faith and trust in what she cannot see; Curdie needs to believe in magic and things beyond reason.
False beliefIrene doubts herself when others disbelieve her; Curdie trusts only what he can see and understand.
Arcpositive. Both Irene and Curdie grow from doubt and isolation to faith, courage and mutual trust.

Scene log AI

Story and structure · lens A4 · compare across books

One line per chapter: goal, conflict, outcome
ChSummaryGoalConflictOutcome
1The story introduces Princess Irene, who lives in a mountain house, and explains the goblins who dwell in caverns beneath the mountains.To establish the world and its dangersGoblins live underground and harbour ancestral grudge against surface dwellersThe princess is kept indoors at night for safety
2On a rainy day, bored Princess Irene explores the old staircase and becomes lost in the passages of the house.Irene wants to find what is at the top of the old stairShe becomes lost in endless passages and doorsShe finds a stair going up instead of down and climbs it
3Irene discovers an old lady spinning in a tower room and learns she is her great-great-grandmother who has been watching over her.Irene seeks the source of a humming soundShe is afraid but curious about the mysterious old ladyThe old lady reveals herself as Irene's ancestor and shows her pigeons on a rooftop
4Irene tells her nurse about the grandmother, but the nurse does not believe her and thinks she has dreamed it all.Irene wants the nurse to believe her story about the grandmotherThe nurse is sceptical and dismisses the tale as make-believeIrene stops speaking but remains hurt; the nurse becomes remorseful
5Irene tries to find the grandmother again but gets lost in different passages and ends up in the kitchen instead.Irene wants to find her grandmother and ask permission to bring the nurseShe cannot locate the tower stair and becomes lost againShe finds a different stair leading down to the kitchen
6Irene and her nurse are caught out after sunset on the mountain and encounter Curdie, a brave miner boy who protects them from goblins.The nurse wants to get Irene home before darkThey stay out too late and encounter goblins on the mountainCurdie rescues them and escorts them safely home
7Curdie stays alone in the mine at night and overhears goblins discussing their plans to flood the mine and harm the miners.Curdie wants to earn extra wages and discover goblin plansHe must listen without being detected while goblins prepare to moveHe learns of a mysterious plan and discovers goblins have soft feet
8Curdie hides and listens to a goblin family discussing their plans, learning about their weak feet and a mysterious scheme involving the king's palace.Curdie wants to learn the goblins' plans without being discoveredHe must remain hidden while a goblin family prepares to moveHe learns of a plan involving the palace and discovers goblins have no toes
9Curdie follows the goblins to their palace hall where he overhears the king and court discussing two plans, one of which involves the princess.Curdie wants to discover the goblins' plans by following them to the palaceHe must navigate dark passages without light and avoid detectionHe reaches the palace hall and learns of plans involving the princess and the king
10The king visits Irene and learns she has been out after sunset; he leaves guards to protect her and questions her about her grandmother.The king wants to see his daughter and ensure her safetyIrene mentions her grandmother; the king does not believe in her existenceThe king leaves guards and becomes concerned about Irene's safety
11Irene wakes with a hurt hand and climbs the stairs again, finding her grandmother real and discovering she is spinning spider-web thread for a mysterious purpose.Irene seeks relief for her injured hand and finds her grandmotherShe must believe the grandmother is real despite earlier doubtsThe grandmother heals her hand and invites her to sleep in her bedroom
12Curdie continues his investigation of the goblins' plans while his mother helps him by winding his string each morning.Curdie wants to discover what the goblins are mining forHe must explore the goblin territory without being detectedHe finds goblin miners at work but cannot yet determine their purpose
13Soldiers guarding the princess witness grotesque goblin creatures appearing nightly around the house, and learn these are animals that have degenerated alongside their goblin masters.The guards want to understand what strange creatures they are seeingThe creatures are bizarre and hard to describe; the guards doubt their own eyesThey discover the creatures are goblin-owned animals that have evolved into misshapen forms
14Irene is attacked by a goblin creature in her room and flees in terror up the mountain, but finds her grandmother's magical lamp guiding her home, then runs to the tower stairs.Irene wants to visit her grandmother as promisedA long-legged goblin creature leaps through the window, terrifying her into running away from the houseShe escapes onto the mountain, sees the magical lamp, and finds her way back to the tower door
15Irene enters her grandmother's chamber and receives a magical ring connected by an invisible thread to a ball of spun thread, which will guide her to safety in times of danger.Irene seeks comfort and answers from her grandmother after her frightening escapeIrene doubts the grandmother is real and feels unworthy due to her muddy appearanceThe grandmother gives Irene a ring with an invisible thread that will guide her when she is in danger
16Irene wakes in the nursery and tells Lootie about the long-legged creature, while the household rejoices at her return; the ring on her finger glows like a fire-opal.Irene must explain her absence to her nurse and the householdLootie doubts the creature was real and blames Irene for running away foolishlyThe household accepts Irene's story; the guards recognize the creature from their own sightings and increase security
17Spring arrives and the king visits his daughter; he reveals the ring belonged to her mother who has passed away, and he visits the grandmother before leaving more guards behind.The king wants to see his daughter and ensure her safetyThe king is troubled by reports of creatures but reassured by the ring on Irene's fingerThe king visits the grandmother, leaves more guards, and departs
18Curdie follows the goblins' string into their palace, discovers their plan to capture the princess, fights the goblin king and queen, and is trapped in a cave by the queen.Curdie wants to discover what the goblins are plottingCurdie is discovered in the goblin palace and must fight for his life against the king, queen, and their subjectsCurdie defeats many goblins but is overpowered by the queen and sealed in a cave
19Curdie wakes in his prison and overhears the goblins planning to starve him, then uses rhyming songs to annoy and divide the goblin family, buying time.Curdie wants to survive his imprisonment and escapeThe goblins plan to starve him or feed him to their creatures; he is trapped with no toolsCurdie uses rhyming songs to irritate the goblins and cause discord between the king and queen
20Irene wakes frightened by fighting animals in her room, uses her grandmother's thread to follow it down the mountain into a cave system, and discovers Curdie trapped behind a heap of stones.Irene wants to follow her grandmother's thread to safetyThe thread leads her into dark caves and underground passages instead of to the towerIrene finds Curdie trapped behind stones and begins clearing them to free him
21Irene clears the stone heap following the thread, finds Curdie, they escape together through caves using the thread as guide, and emerge in the princess's garden.Irene and Curdie want to escape the goblin caves and reach safetyThe thread leads through narrow passages and past sleeping goblins; Curdie cannot see the thread and doubts IreneThey escape through the caves and emerge in the garden by the stream
22Irene brings Curdie to meet her grandmother, but Curdie cannot see her or the magical room; the grandmother explains that Curdie is not yet able to believe, and Irene must be patient; Irene is bathed and healed.Irene wants Curdie to believe in her grandmother and understand the truthCurdie sees only a bare garret room and cannot perceive the grandmother or her magicCurdie leaves in doubt and hurt; the grandmother comforts Irene and bathes her in the magical bath
23Curdie returns home troubled by Irene's claims, but his parents convince him that some things exist beyond what he can see.Curdie seeks to understand Irene's impossible story and confess his doubtHe cannot believe her account of the thread and grandmother, yet cannot explain how she found and led him outHis mother shares her own miraculous experience and urges him to trust the princess; Curdie resolves to investigate the goblins' mining direction
24Irene wakes to find herself accused of hiding, but she stands firm and takes charge, dismissing her nurse and placing herself under Sir Walter's protection.Irene must explain her disappearance and defend herself against Lootie's accusationsLootie refuses to believe Irene's truth and accuses her of lying; the princess cannot tell the full story without being disbelievedIrene asserts her authority as a princess, removes herself from Lootie's care, and places herself under Sir Walter's guard
25Curdie watches the goblins' progress from the mountain while Irene enjoys the summer; he is caught by the men-at-arms and imprisoned with a crossbow wound.Curdie seeks to confirm the goblins are mining toward the king's house and warn the guardsThe men-at-arms mistake him for a goblin, shoot him, and imprison him; they do not believe his warningsCurdie is locked in a room with a fever, unable to convince anyone of the danger
26The goblins break through into the king's wine cellar and prepare to invade the house to capture the princess.The goblins aim to reach the king's house and seize the princessA huge stone block rolls down and shakes the house, but the captain dismisses it as an earthquake; the goblins find their way through the wine cellarThe entire goblin army marches toward the king's house with the queen and prince leading the assault
27Curdie dreams of the invasion, wakes to find the goblins in the house, and fights them with his iron shoes and sword, rescuing the men-at-arms and servants.Curdie must stop the goblins from capturing the princess and the householdThe goblins swarm the house; the men-at-arms are overwhelmed; Curdie must fight alone at first, then with the soldiers' helpCurdie defeats the queen and prince, rescues the servants, but discovers the princess is missing
28Curdie follows the invisible thread to his mother's cottage and finds the princess safe there, healed by the grandmother's magic.Curdie seeks to find and rescue the princess from the goblinsThe princess is missing from her room; Curdie follows the thread, unsure where it leadsThe thread guides Curdie to his mother's cottage where the princess has been brought to safety by the grandmother
29Curdie rouses the miners to seal the weak point in the mine before the goblins can flood it; a great storm rages on the mountain.Curdie must prevent the goblins from flooding the mine and killing the minersThe goblins have released underground water; the miners must build a buttress to seal the passage before the water destroys the mineThe miners complete the wall in time; a terrible storm sweeps the mountain
30Curdie carries the princess down the mountain to meet her father the king, who has returned; the king rewards Curdie and his family.Curdie must reunite the princess with her father and explain what has happenedThe king believes his daughter is lost; Curdie must reach him before grief overwhelms himThe king is reunited with the princess; he honours Curdie and his mother, and Irene gives Curdie the promised kiss
31The princess hears a mysterious noise; Curdie recognises it as water and leads everyone to safety as the house floods from the goblins' released underground streams.Curdie must warn the king of the approaching danger and evacuate the householdA great torrent of water rushes from the goblins' tunnels toward the king's house; the king must decide whether to trust Curdie's warningEveryone escapes safely; the house floods; the goblins are drowned in their own trap; the king honours Curdie's family
32The miners repair the damage to the king's house and seal the goblin passage; most goblins flee or become peaceful; the story ends with promise of more to come.The miners must repair the house and secure the mine against future goblin attacksThe house is flooded; the passage to the goblins' realm must be sealed; dead goblins litter the cellarsThe miners complete the repairs; most goblins leave or become friendly; peace is restored to the mountain

Setups and payoffs AI

Story and structure · lens A8 · compare across books

PlantedPays off
Goblins live beneath the mountain and threaten surface dwellers. (Ch 1)The goblins' invasion is thwarted and most flee or become peaceful. (Ch 32)
Irene discovers her grandmother in the tower room. (Ch 3)The grandmother's magic protects Irene throughout her trials and heals Curdie. (Ch 28)
Curdie learns goblins have soft, tender feet as their weakness. (Ch 7)Curdie uses stamping on goblin feet to defeat them in the invasion. (Ch 27)
The grandmother gives Irene a magical ring and thread for protection. (Ch 15)The thread guides Irene to rescue Curdie and later guides Curdie to find the princess. (Ch 28)
Curdie overhears the goblins plan to capture the princess and flood the mine. (Ch 9)Curdie prevents the mine flooding and defeats the goblin invasion. (Ch 29)
Irene promises Curdie a kiss but the nurse prevents it. (Ch 6)Irene gives Curdie the promised kiss after he rescues her. (Ch 30)
The king visits and leaves guards to protect Irene from goblins. (Ch 10)The king returns to find his daughter safe and rewards Curdie for his heroism. (Ch 30)
Curdie cannot see the grandmother or the magical thread. (Ch 22)Curdie learns to believe and the thread guides him to the princess. (Ch 28)
She had once before been up six steps, and that was sufficient reason, in such a day, for trying to find out what was at the top of it. (Ch 2, para 4)
I've been up a long way to see my very great, huge, old grandmother,' said the princess. (Ch 4, para 5)
She believed the fact that she could not otherwise convince her she was telling the truth would have much weight with her grandmother. (Ch 5, para 2)

Speech fingerprints Count

Dialogue and voice · lens C3 · compare across books

AI lens not built yet for this book. It is next in the queue.

Sentence length per chapter Count

Pace · lens D2 · compare across books

Mean sentence 17.8 words, median 14.0. 34% of sentences are under 10 words and 15% over 30. In the last fifth of the book, chapters run at 67% and sentences at 99% of the earlier average.

Emotional arc shape Count

Pace · lens D7 · compare across books

0% to 5%: 0.2825% to 10%: 0.31410% to 15%: 0.29615% to 20%: 0.2520% to 25%: 0.30525% to 30%: 0.39530% to 35%: 0.2635% to 40%: 0.26840% to 45%: 0.31645% to 50%: 0.18250% to 55%: 0.08955% to 60%: 0.18760% to 65%: 0.19765% to 70%: 0.20970% to 75%: 0.20375% to 80%: 0.14580% to 85%: 0.10985% to 90%: 0.09890% to 95%: 0.01695% to 100%: 0.074

Computed shape: Riches to rags (fall) (fit 0.83 on a scale of 0 to 1).

We score the mood of each paragraph with a standard word list, then average across 20 equal slices of the book and smooth it. It is a rough reading of word mood, not of plot, and old styles of English can fool it. Shapes follow Reagan and others (2016).

When the lead and the first dialogue arrive Count

Openings and endings · lens F3, F4 · compare across books

First line of dialogue: after 25,084 words (Ch 15, para 92), 49.0% into the book.

The lead, Irene, is first named after 0 words (Ch 1, para 1). In a first person book the narrator may be on the page from the first line before we learn the name.

Mystery clue list AI

Genre craft · lens G4 · compare across books

ClueKindLaidExplained
Curdie learns goblins have no toes and soft feet.clueCh 7Ch 27
The goblins plan to use the princess as a pledge and force her feet to become goblin feet.clueCh 9Ch 27
The grandmother is spinning spider-web thread for a mysterious purpose.clueCh 11Ch 15
The goblin queen wears granite shoes and has six toes.clueCh 18Ch 27
The goblins are mining toward the king's house to kidnap the princess.clueCh 23Ch 26
The magical thread is invisible to those who cannot believe.clueCh 21Ch 28
The goblins plan to flood the mine if their first plan fails.clueCh 9Ch 31
The nurse's disbelief in the grandmother suggests she may not be real.red herringCh 4Ch 17
My name is Irene. (Ch 3, para 24)
Ring! dod! bang! Go the hammers' clang! Hit and turn and bore! Whizz and puff and roar! (Ch 6, para 27)
Just imagine! the ends of her feet were split up into five or six thin pieces! (Ch 8, para 37)

Antagonist AI

Character · lens B7 · compare across books

WhoGoblin King
GoalTo capture the princess and force the king to consent to his son Harelip marrying her, transforming her feet to goblin form.
MethodsMining tunnels toward the king's house, sending goblin creatures to attack, planning invasion through the wine cellar.
Shows their handCh 9
Our noteThe goblin king's plan is revealed through Curdie's eavesdropping in the goblin palace.

Tension curve AI

Pace · lens D6 · compare across books

Ch 1: 2Ch 2: 4Ch 3: 2Ch 4: 3Ch 5: 2Ch 6: 5Ch 7: 4Ch 8: 4Ch 9: 4Ch 10: 2Ch 11: 2Ch 12: 2Ch 13: 2Ch 14: 4Ch 15: 1Ch 16: 2Ch 17: 1Ch 18: 5Ch 19: 3Ch 20: 4Ch 21: 4Ch 22: 3Ch 23: 2Ch 24: 3Ch 25: 4Ch 26: 5Ch 27: 5Ch 28: 3Ch 29: 4Ch 30: 2Ch 31: 5Ch 32: 1

Tension score per chapter, 1 to 5 (our AI reading). The story builds steadily from Irene's exploration to the goblin invasion climax, with alternating chapters between Irene and Curdie creating parallel tension. The final chapters accelerate through invasion, rescue and resolution.

Subplot thread map Both

Story and structure · lens A7 · compare across books

1234567891011121314151617181920212223242526272829303132
Goblin threat and invasion
Irene's discovery of her grandmother
Curdie's investigation and heroism
The magical thread and ring
Irene and Curdie's relationship
Belief versus doubt

Motif tracker AI

Theme and motif · lens J3 · compare across books

Her face was fair and pretty, with eyes like two bits of night sky, each with a star dissolved in the blue. (Ch 1, para 3)
Not to be believed does not at all agree with princesses: for a real princess cannot tell a lie. (Ch 4, para 33)
I doubt if the princess was very much happier even in the arms of her huge great-grandmother than Peter and Curdie were in the arms of Mrs. Peterson. (Ch 12, para 4)
They had altered--that is, their descendants had altered--into such creatures as I have not attempted to describe except in the vaguest manner (Ch 13, para 4)

Signature words Count

Prose style · lens H3 · compare across books

princess 261 grandmother 112 mountain 89 goblins 104 thread 70 irene 173 nurse 88 king 143 goblin 51 stair 32 spinning 26 queen 62 miners 37 hole 43 pickaxe 18 creatures 38 rock 42 slab 14 shoes 28 mother 97

Words this book uses far more than the other books on our shelf (log odds, at least 8 uses). Names often top the list.

Commercial facts card Research

Commercial facts · lens L1, L2, L4 · compare across books

First published1872
Author died1905
CopyrightPublic domain in the UK (author died 1905, so life plus 70 years has passed) and in the US (first published 1872, before 1931).
Length51,219 words in 32 chapters; about 3.4 hours to read
GenreFantasy and children's
Sales and adaptationsComing in a later phase, with sources.

Method: counts come from a clean public domain plain text, split into chapters and paragraphs with stable IDs (for example c3p12 is chapter 3, paragraph 12, in reading order). Lenses marked AI are our AI reading of each chapter, made once and stored. Every quote shown was checked word for word against the text; 16 AI quotes for this book failed that check and were dropped.

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